Joel's Cabinet

A cabinet of books and games worth digging through.

game review · Townsfolk Tussle

Townsfolk Tussle

Rating: 3 / 5

Cover art for Townsfolk Tussle showing cartoon farmyard characters squaring off against a shadowy boss inside a circular village illustration

I got this one specifically to teach with, and it did exactly what I wanted there. If someone’s curious about the whole boss-battler genre but the idea of Kingdom Death or Gloomhaven’s rulebook makes them nervous, this is the on ramp. Chickens and farm animals in little outfits, obvious iconography, a boss that telegraphs its attacks in a way you can actually reason about. I had a new player fully running her own turns by round two.

The trade off is that once you know what you’re doing, there isn’t a ton under the hood. It’s four rounds of skirmish combat with dice, gear upgrades, and a boss deck doing most of the heavy lifting on difficulty. I’ve had games where the best gear in the world didn’t matter because the boss action card flipped against us three times running, and that kind of swing is frustrating in a way that reads as unfair rather than tense, at least to the players at my table who like a bit more control over their outcomes. The terrain can also feel sparse, and a couple of specific interactions weren’t clearly covered in the rulebook, enough that we had to make a house call mid-session more than once.

Where it earns its keep is presentation. The art direction is genuinely great, funny without being goofy in a way that undercuts the tension, and the component quality in the box outclasses plenty of games twice the price. Setup takes a real chunk of time for what you get out of a session though, which matters if you’re trying to fit a game into a weeknight and not a whole afternoon.

I’ll keep it around as the gateway drug it clearly is. I don’t reach for it once the group’s ready to graduate to the bigger, meaner games in this genre.

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